Designing a parking lot system is a common exercise in object-oriented design interviews. This system can be complex, involving various entities and their relationships. In this article, we will explore the key objects involved in a parking lot system and how they interact with each other.
ParkingLot
The main entity that represents the parking lot. It contains information about the total number of spaces, available spaces, and the vehicles parked.
ParkingSpace
Represents an individual parking space within the parking lot. Each parking space can be either occupied or available. It may also have attributes like size (compact, standard, oversized).
Vehicle
Represents a vehicle that can park in the parking lot. This can be further divided into subclasses such as Car, Motorcycle, and Truck, each with specific attributes.
Ticket
Represents a parking ticket issued to a vehicle when it enters the parking lot. It contains information such as the entry time, vehicle details, and a unique identifier.
ParkingAttendant
Represents the personnel managing the parking lot. They can issue tickets, manage parking spaces, and assist customers.
Understanding the relationships between these objects is crucial for effective system design:
To visualize the relationships, consider the following simplified class diagram:
+----------------+ +----------------+ +----------------+
| ParkingLot | 1 *| ParkingSpace | 1 1| Vehicle |
+----------------+-------+----------------+-------+----------------+
| - totalSpaces | | - isOccupied | | - licensePlate |
| - availableSpaces| | - size | | - type |
| + parkVehicle() | | + assignVehicle()| | + getDetails() |
| + removeVehicle()| | + freeSpace() | +----------------+
+----------------+ +----------------+ +----------------+
+----------------+ +----------------+
| Ticket | 1 1| ParkingAttendant|
+----------------+-------+----------------+
| - ticketId | | - name |
| - entryTime | | + issueTicket()|
| + getDetails() | +----------------+
+----------------+
Designing a parking lot system involves identifying the key objects and their relationships. By understanding these components, software engineers can create a robust and scalable system. This exercise not only tests your design skills but also your ability to think critically about real-world systems.
In preparation for technical interviews, practice designing similar systems, focusing on object-oriented principles and relationships. This will enhance your problem-solving skills and prepare you for complex design challenges.